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Clean Energy Event Reloaded icon
Clean Energy Event

The event screen

The Clean Energy Event or CEE is a different event compared to previous ones; this one is a minigame event. The event ran from Jul 21st to 11am EST (GMT -4), Jul 31st 2015, and again from July 1st to July 31st 2016 as the Reloaded Clean Energy Event.

Starting with a balance of $1,000 players can buy energy sources in order to produce Power, Research and Assets.

As of patch v0.95.50, you can hold the Shift or Ctrl key to buy 10 or 100 upgrades at a time, respectively.

Clean Energy Event Bonuses / Codes Edit

Clean Energy Code

July 2015Edit

  • +25% XP / Gold / Wood / Stones, double card drops (Event running since the Kongregate launch)
  • Clean Energy Event Pack
  • Events Code: 82D2F5D60FF9AFAEDA1A81FC53E2D0
  • Bonus Event Code: 945F58E35D9AD45BF7F3AE5CFD08F1

(There was a mistake with the first code)

July 2016Edit

Notes:

  • Once you have maxed Cost Reduction, you will receive a message saying you do not have enough research to afford the next upgrade.
  • Once you have maxed Orb Cost Reduction, the upgrade cost will jump to 288.88B and you will not be able to purchase any more levels.
  • The normal event caps at 30 power orbs. After opening the 30th orb, the player may choose to progress to "Hard Mode":
    • The player starts again from scratch with all orbs reset and upgrades wiped. Upgrade costs are drastically increased and Production reverts to values from 2015. Orb costs remain constant.
    • No EP is awarded for re-opening a power orb on Hard Mode. Other rewards remain the same.
    • The Clean Energy Event Pack that you receive upon your tenth orb is refreshed.

FormulasEdit

2015Edit

  • Solar Panel Cost: 50\cdot(Level^2)
  • Wind Mill Cost: 200\cdot(Level^2)
  • Reflector Cost: 1000\cdot(Level^2)
  • Solar Panel Production: 5\cdot(Level)
  • Wind Mill Production: 10\cdot(Level)
  • Reflector Production: 20\cdot(Level)
  • Lab: 500\cdot(Level^2)

2016 (Normal)Edit

  • Solar Panel Cost: 50\cdot(Level^2)
  • Wind Mill Cost: 200\cdot(Level^2)
  • Reflector Cost: 1000\cdot(Level^2)
  • Solar Panel Production: 25\cdot(Level)
  • Wind Mill Production: 50\cdot(Level)
  • Reflector Production: 100\cdot(Level)
  • Lab: 800\cdot(Level^2)

2016 (Hard)Edit

  • Solar Panel Cost: 50\cdot(Level^3)
  • Wind Mill Cost: 200\cdot(Level^3)
  • Reflector Cost: 1000\cdot(Level^3)
  • Solar Panel Production: 5\cdot(Level)
  • Wind Mill Production: 10\cdot(Level)
  • Reflector Production: 20\cdot(Level)
  • Lab: 200\cdot(Level^3)

Energy SourcesEdit

Assets can be used to upgrade the 3 energy sources that will produce Power, Research and Assets.

Note: The Production values shown are for the 2015 event, which are reused for 2016 Hard Mode. For 2016 Normal Mode, multiply all production values by 5.

Level Cost ($) Production Cost($)/Base production gain per level
1 50 5/min 10
2 200 10/min 40
3 450 15/min 90
4 800 20/min 160
5 1,250 25/min 250
6 1,800 30/min 360
7 2,450 35/min 490
8 3,200 40/min 640
9 4,050 45/min 810
10 5,000 50/min 1,000
11 6,050 55/min 1,210
12 7,200 60/min 1,440
13 8,450 65/min 1,690
14 9,800 70/min 1,960
15 11,250 75/min 2,250
16 12,800 80/min 2,560
17 14,450 85/min 2,890
18 16,200 90/min 3,240
19 18,050 95/min 3,610
20 20,000 100/min 4,000
21 22,050 105/min 4,410
22 24,200 110/min 4,880
23 26,450 115/min 5,290
24 28,800 120/min 5,760
25 31,250 125/min 6,250
Continued Continued ContinuedContinued

Level Cost ($) Production Cost($)/Base production gain per level
1 200 10/min 20
2 800 20/min 80
3 1,800 30/min 180
4 3,200 40/min 320
5 5,000 50/min 500
6 7,200 60/min 720
7 9,800 70/min 980
8 12,800 80/min 1,280
9 16,200 90/min 1,620
10 20,000 100/min 2,000
11 24,200 110/min 2,420
12 28,800 120/min 2,880
13 33,800 130/min 3,380
14 39,200 140/min 3,920
15 45,000 150/min 4,500
16 51,200 160/min 5,120
17 57,800 170/min 5,780
18 64,800 180/min 6,480
19 72,200 190/min 7,220
20 80,000 200/min 8,000
21 88,200 210/min 8,820
22 96,800 220/min 9,680
23 105,800 230/min 10,580
24 115,200 240/min 11,520
25 125,000 250/min 12,500
Continued Continued ContinuedContinued

Level Cost ($) Production Cost($)/Base production gain per level
1 1,000 20/min 50
2 4,000 40/min 200
3 9,000 60/min 450
4 16,000 80/min 800
5 25,000 100/min 1,250
6 36,000 120/min 1,800
7 49,000 140/min 2,450
8 64,000 160/min 3,200
9 81,000 180/min 4,050
10 100,000 200/min 5,000
11 121,000 220/min 5,000
12 144,000 240/min 6,050
13 169,000 260/min 8,450
14 196,000 280/min 9,800
15 225,000 300/min 11,250
16 256,000 320/min 12,800
17 289,000 340/min 14,450
18 324,000 360/min 16,200
19 361,000 380/min 18,050
20 400,000 400/min 20,000
Continued Continued ContinuedContinued

Research Edit

Research XP can be used to do some Research Upgrades.

The costs for 2016 are not the same from 2015, but all of the effects are.

Increase Solar Power efficiency by 10% per Level

Level Cost Research XP Solar Power Increase
1 500 +10%
2 2,000 +20%
3 4,500 +30%
4 8,000 +40%
5 12,500 +50%
6 18,000 +60%
7 24,500 +70%
8 32,000 +80%
9 40,500 +90%
10 50,000 +100%
11 60,500 +110%
12 72,000 +120%
13 84,500 +130%
14 98,000 +140%
15 112,500 +150%
16 128,000 +160%
17 144,500 +170%
18 162,000 +180%
19 180,500 +190%
20 200,000 +200%
Continued Continued Continued

Increase Windmill production by 10% per Level

Level Cost Research XP Windmill Production
1 500 +10%
2 2,000 +20%
3 4,500 +30%
4 8,000 +40%
5 12,500 +50%
6 18,000 +60%
7 24,500 +70%
8 32,000 +80%
9 40,500 +90%
10 50,000 +100%
11 60,500 +110%
12 72,000 +120%
13 84,500 +130%
14 98,000 +140%
15 112,500 +150%
16 128,000 +160%
17 144,500 +170%
18 162,000 +180%
19 180,500 +190%
20 200,000 +200%
Continued Continued Continued

Increase Reflector production by 10% per Level

Level Cost Research XP Reflector Production
1 500 +10%
2 2,000 +20%
3 4,500 +30%
4 8,000 +40%
5 12,500 +50%
6 18,000 +60%
7 24,500 +70%
8 32,000 +80%
9 40,500 +90%
10 50,000 +100%
11 60,500 +110%
12 72,000 +120%
13 84,500 +130%
14 98,000 +140%
15 112,500 +150%
16 128,000 +160%
17 144,500 +170%
18 162,000 +180%
19 180,500 +190%
20 200,000 +200%
Continued Continued Continued

Increase overall power production by 5% per Level

Level Cost Research XP Power Production
1 500 +5%
2 2,000 +10%
3 4,500 +15%
4 8,000 +20%
5 12,500 +25%
6 18,000 +30%
7 24,500 +35%
8 32,000 +40%
9 40,500 +45%
10 50,000 +50%
11 60,500 +55%
12 72,000 +60%
13 84,500 +65%
14 98,000 +70%
15 112,500 +75%
16 128,000 +80%
17 144,500 +85%
18 162,000 +90%
19 180,500 +95%
20 200,000 +100%
Continued Continued Continued

Increase research production by 5% per Level

Level Cost Research XP Research Production
1 500 +5%
2 2,000 +10%
3 4,500 +15%
4 8,000 +20%
5 12,500 +25%
6 18,000 +30%
7 24,500 +35%
8 32,000 +40%
9 40,500 +45%
10 50,000 +50%
11 60,500 +55%
12 72,000 +60%
13 84,500 +65%
14 98,000 +70%
15 112,500 +75%
11 60,500 +55%
12 72,000 +60%
13 84,500 +65%
14 98,000 +70%
15 112,500 +75%
16 128,000 +80%
17 144,500 +85%
18 162,000 +90%
19 180,500 +95%
20 200,000 +100%
Continued Continued Continued

Increase asset production by 5% per Level

Level Cost Research XP Asset Production
1 500 +5%
2 2,000 +10%
3 4,500 +15%
4 8,000 +20%
5 12,500 +25%
6 18,000 +30%
7 24,500 +35%
8 32,000 +40%
9 40,500 +45%
10 50,000 +50%
11 60,500 +55%
12 72,000 +60%
13 84,500 +65%
14 98,000 +70%
15 112,500 +75%
16 128,000 +80%
17 144,500 +85%
18 162,000 +90%
19 180,500 +95%
20 200,000 +100%
Continued Continued Continued

Reduce Orb Costs by 1% per Level. For 2016, this caps at Lv75.

Level Cost Research XP Orb Costs
1 500 -1%
2 2,000 -2%
3 4,500 -3%
4 8,.000 -4%
5 12,500 -5%
6 18,000 -6%
7 24,500 -7%
8 32,000 -8%
9 40,500 -9%
10 50,000 -10%
11 60,500 -11%
12 72,000 -12%
13 84,500 -13%
14 98,000 -14%
15 112,500 -15%
16 128,000 -16%
17 144,500 -17%
18 162,000 -18%
19 180,500 -19%
20 200,000 -20%
Continued Continued Continued

Reduce Equip (Windmill/Solar panel/Reflector) cost by 1% per Level, up to Lv75.

Level Cost Research XP Equipment Costs
1 500 -1%
2 2,000 -2%
3 4,500 -3%
4 8,.000 -4%
5 12,500 -5%
6 18,000 -6%
7 24,500 -7%
8 32,000 -8%
9 40,500 -9%
10 50,000 -10%
11 60,500 -11%
12 72,000 -12%
13 84,500 -13%
14 98,000 -14%
15 112,500 -15%
16 128,000 -16%
17 144,500 -17%
18 162,000 -18%
19 180,500 -19%
20 200,000 -20%
Continued Continued Continued

Power Orbs Edit

Power Orbs

The Power generated can be used to purchase Power Orbs and obtain some rewards.

Rewards from the original Clean Energy event, July 21st to 31st 2015.

Level Cost Power Reward
1 500 1 EP, X [1] Gold, 1 AP, 1 Diamond, 1 Pet Food, 500 Stone
2 1,000 1 EP, 2X Gold, 2 AP, 2 Diamond, 2 Pet Food, 500 Stone
3 2,500 1 EP, 3X Gold, 3 AP, 3 Diamond, 3 Pet Food, 500 Stone
4 5,000 1 EP, 4X Gold, 4 AP, 4 Diamond, 4 Pet Food, 500 Stone
5 10,000 1 EP, 5X Gold, 5 AP, 5 Diamond, 5 Pet Food, 500 Stone
6 25,000 1 EP, 6X Gold, 6 AP, 6 Diamond, 6 Pet Food, 500 Stone
7 50,000 1 EP, 7X Gold, 7 AP, 7 Diamond, 7 Pet Food, 500 Stone
8 100,000 1 EP, 8X Gold, 8 AP, 8 Diamond, 8 Pet Food, 500 Stone
9 250,000 1 EP, 9X Gold, 9 AP, 9 Diamond, 9 Pet Food, 500 Stone
10 500,000 1 EP, 10X Gold, 10 AP, 10 Diamond, 10 Pet Food, 500 Stone
11 1M 1 EP, 11X Gold, 11 AP, 11 Diamond, 11 Pet Food, 500 Stone
12 2.5M 1 EP, 12X Gold, 12 AP, 12 Diamond, 12 Pet Food, 500 Stone
13 5M 1 EP, 13X Gold, 13 AP, 13 Diamond, 13 Pet Food, 500 Stone
14 10M 1 EP, 14X Gold, 14 AP, 14 Diamond, 14 Pet Food, 500 Stone
15 25M 1 EP, 15X Gold, 15 AP, 15 Diamond, 15 Pet Food, 500 Stone
16 50M 1 EP, 16X Gold, 16 AP, 16 Diamond, 16 Pet Food, 500 Stone
17 100M 1 EP, 17X Gold, 17 AP, 17 Diamond, 17 Pet Food, 500 Stone
18 250M 1 EP, 18X Gold, 18 AP, 18 Diamond, 18 Pet Food, 500 Stone
19 500M 1 EP, 19X Gold, 19 AP, 19 Diamond, 19 Pet Food, 500 Stone
20 100M 1 EP, 20X Gold, 20 AP, 20 Diamond, 20 Pet Food, 500 Stone
21 250M 1 EP, 21X Gold, 21 AP, 21 Diamond, 21 Pet Food, 500 Stone
22 500M 1 EP, 22X Gold, 22 AP, 22 Diamond, 22 Pet Food, 500 Stone
23 1B 1 EP, 23X Gold, 23 AP, 23 Diamond, 23 Pet Food, 500 Stone
24 1B 1 EP, 24X Gold, 24 AP, 24 Diamond, 24 Pet Food, 500 Stone
25 1B 1 EP, 25X Gold, 25 AP, 25 Diamond, 25 Pet Food, 500 Stone
  1. X depends on the level of the player

Rewards of the Reloaded Clean Energy event from July 1st to 31st 2016. Rewards for Hard are the same as Normal, except without EP.

Level Cost Power Reward
1 500 1EP, 4AP, 5Diamond, 3Pet Food, 1Sacrificial
2 1,000 1EP, 8AP, 10Diamond, 6Pet Food, 1Sacrificial
3 2,500 1EP, 12AP, 15Diamond, 9Pet Food, 1Sacrificial
4 5,000 1EP, 16AP, 20Diamond, 12Pet Food, 1Sacrificial
5 10,000 1EP, 20AP, 25Diamond, 15Pet Food, 2Sacrificial
6 25,000 1EP, 24AP, 30Diamond, 18Pet Food, 2Sacrificial
7 50,000 1EP, 28AP, 35Diamond, 21Pet Food, 2Sacrificial
8 100,000 1EP, 32AP, 40Diamond, 24Pet Food, 2Sacrificial
9 250,000 1EP, 36AP, 45Diamond, 27Pet Food, 2Sacrificial
10 500,000 1EP, 40AP, 50Diamond, 30Pet Food, 3Sacrificial
11 1M 1EP, 44AP, 55Diamond, 33Pet Food, 3Sacrificial
12 2.5M 1EP, 48AP, 60Diamond, 36Pet Food, 3Sacrificial
13 5M 1EP, 52AP, 65Diamond, 39Pet Food, 3Sacrificial
14 10M 1EP, 56AP, 70Diamond, 42Pet Food, 3Sacrificial
15 25M 1EP, 60AP, 75Diamond, 45Pet Food, 4Sacrificial
16 50M 1EP, 64AP, 80Diamond, 48Pet Food, 4Sacrificial
17 100M 1EP, 68AP, 85Diamond, 51Pet Food, 4Sacrificial
18 250M 1EP, 72AP, 90Diamond, 54Pet Food, 4Sacrificial
19 500M 1EP, 76AP, 95Diamond, 57Pet Food, 4Sacrificial
20 1B 1EP, 80AP, 100Diamond, 60Pet Food, 5Sacrificial
21 2.5B 1EP, 84AP, 105Diamond, 63Pet Food, 5Sacrificial
22 5B 1EP, 88AP, 110Diamond, 66Pet Food, 5Sacrificial
23 10B 1EP, 92AP, 115Diamond, 69Pet Food, 5Sacrificial
24 25B 1EP, 96AP, 120Diamond, 72Pet Food, 5Sacrificial
25 50B 1EP, 100AP, 125Diamond, 75Pet Food, 6Sacrificial
26 100B 1EP, 104AP, 130Diamond, 78Pet Food, 6Sacrificial
27 250B 1EP, 108AP, 135Diamond, 81Pet Food, 6Sacrificial
28 500B 1EP, 112AP, 140Diamond, 84Pet Food, 6Sacrificial
29 1T 1EP, 116AP, 145Diamond, 87Pet Food, 6Sacrificial
30 2.5T 1EP, 120AP, 150Diamond, 90Pet Food, 7Sacrificial
Total (Normal) 4.4T 30EP, 1860AP, 2325Diamond, 1395Pet Food, 111Sacrificial
Total (Hard) 4.4T 1860AP, 2325Diamond, 1395Pet Food, 111Sacrificial
Grand Total 8.8T 30EP, 3720AP, 4650Diamond, 2790Pet Food, 222Sacrificial

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