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Eta

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Eta

Eta is the seventh World available to Hunting, and it is only available after the 1st Ascension. It is composed of 10 Zones in 5 different backgrounds. Eta is bacterial themed, and is the first world to have monsters with sequential names, from A to J.

The kill timer for each creature in Eta is always 10s for the 'common'. Bosses are always 40s.

If the player hasn't achieved Inferno Mode the number of kills required to move to the next stage will always be 80 for the 'common', increasing by 10 after each boss stage (however back to 80 at the beginning of each ascension). The first boss will require 10 kills, while the final boss will require 15.


Zone Image Name Level HP[1]
1 Bacterial Agent A Bacterial Agent A 146 21,321
2 Bacterial Agent B Bacterial Agent B 147 21,614
3 Bacterial Agent C Bacterial Agent C 148 21,909
4 Bacterial Agent D Bacterial Agent D 149 22,206
5 Bacterial Agent E Bacterial Agent E 150 90,020
6 Bacterial Agent F Bacterial Agent F 151 22,806
7 Bacterial Agent G Bacterial Agent G 152 23,109
8 Bacterial Agent H Bacterial Agent H 153 23,414
9 Bacterial Agent I Bacterial Agent I 154 23,721
10 Bacterial Agent J Bacterial Agent J 155 96,120

Zone(s)
Image
1,2 EtaBackground1
3,4 EtaBackground2
5,6 EtaBackground3
7,8,9 EtaBackground4
10 EtaBackground5

Zone Image Name Level HP[1]
1 Bacterial Agent A Bacterial Agent A 231 53,366
2 Bacterial Agent B Bacterial Agent B 232 53,829
3 Bacterial Agent C Bacterial Agent C 233 54,294
4 Bacterial Agent D Bacterial Agent D 234 54,761
5 Bacterial Agent E Bacterial Agent E 235 220,920
6 Bacterial Agent F Bacterial Agent F 236 55,701
7 Bacterial Agent G Bacterial Agent G 237 56,174
8 Bacterial Agent H Bacterial Agent H 238 56,649
9 Bacterial Agent I Bacterial Agent I 239 57,126
10 Bacterial Agent J Bacterial Agent J 240 230,420

Zone(s)
Image
1,2 EtaBackground1
3,4 EtaBackground2
5,6 EtaBackground3
7,8,9 EtaBackground4
10 EtaBackground5


  1. 1.0 1.1 HP is calculated using the Formula Level^2 + 5 for common creatures and (Level^2 + 5)\cdot4 for bosses.

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