## FANDOM

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Match 3 is a unique event compared to all other events, giving the player an addictive puzzle experience to try and earn themselves rewards.
 This article or section is incomplete and requires further information. Reason: Second run details, third run packs You can edit this page to improve it.

Comes with event bonuses:

• +50% Mining Crystals
• Double Card Drops
• Double Gold Sacrificing
• Double PP
• Event Codes

The event ran from January 22 to February 24, 2016.

The event ran again from September 2 to October 1, 2016, with bonuses of +20% gold and XP and different packs.

The event ran again from January 20 to ???, 2017, with bonuses of +25% Wood and Stone and different packs.

The Match 3 Event is an 8 x 7 board filled with pictures of currencies within the game; players are required to make match's of at least 3 related currencies in order to gain experience for that currency to level up. When the currency levels up, the player is rewarded with that currency. The higher the level of the currency, the bigger the reward.

Each currency has a maximum level of 25 the first time and 30 the second and third times. In the third run, maxing out a currency rewards +10 energy.

### Currencies Edit

The currencies running in the event:

## Playing Edit

You begin with 3 (first time) or 4 (second and third times) currencies that are randomly generated across the board:

• Gold (first time only)
• Wood (second and third times only)
• AP (second and third times only)
• Dynamite
• Event points

Clicking on a tile will either cause that tile to change randomly to another neighboring tile, or it will reward the player with currency EXP IF the tiles had 2 or more of the same currency from an adjacent tile beside it. If the tiles get a match, all the tiles that were matched will change back into a random currency. The random currency changed from a matched tile will not turn into the currency that was matched, unless every other currency is max level. Nevertheless there can only be a total of 4 different currencies on the board. The exception to this is that after maxing out a currency, the remaining tiles of that currency will not automatically disappear.

Each click costs Energy, starting with 100 energy; the player must claim the energy every 8 hours in order to gain an extra 50. If the player doesn't claim it by the time the timer reaches 0, the timer will continue for up to 7 hours until the player has claimed the energy; if the player doesn't claim it by then, the timer will stop.

For example, if a player has the next energy claim ready to go, but misses 5 hours of time, when the player claims the energy it will continue with 3 hours left until the next claim.

Currencies are unlocked through a Total match milestone, as the game keeps track of how many times the player has made a match.

Throughout the total matches milestone the player can unlock the locked currencies in the following order (first time):

1. Wood
2. AP
3. Stone
4. Pet Food
5. Sacrificial Offerings
6. Diamonds
7. Crystals
8. Expedition Points

Second time:

1. Stone
2. Pet Food
3. Sacrificial Offerings
4. Diamonds
5. Crystals
6. Expedition Points
7. Valor
8. Gold

Third time:

1. Stone
2. Pet Food
3. Sacrificial Offerings
4. Diamonds
5. Crystals
6. Expedition Points
7. Valor
8. Ultinum
9. Infinity Matter
10. Gold

Note: Players may not visually see new currencies in this order; this is due to the fact that you are able to unlock multiple new currencies, yet there can only be 4 different types on the board at once.

For example, a player has unlocked 6 currencies without having any to the maximum level. This means that once he manages to max one, the new currency on the board can be either Wood, AP or Stone. (Note that the previous is NOT true for the second time the event was held.)

## Strategies Edit

All currencies require a different amount of EXP required to level up, Gold being the easiest to level.

Because of this, it's recommended to max out Gold as fast as you can, so that it will no longer spawn on the board. Removing currencies as quickly as possible will be much more beneficial in the later game, as the more currencies that are on the board will cause fewer matches to occur.

Easiest currencies to level up in the following order (first time): [1]

1. Gold & Expedition Points
2. Wood
3. Event Points & Stone
4. AP
5. Pet Food
6. Diamonds
7. Crystals
8. Dynamite
9. Sacrifices

Second time:

1. Expedition Points
2. Gold
3. Wood & Event Points & Stone
4. AP
5. Pet Food
6. Diamonds & Crystals & Dynamite
7. Sacrifices & Valor

Third time

1. Expedition Points
2. Gold
3. Wood
4. Event Points & Stone
5. AP & Crystals
6. Pet Food
7. Diamonds & Dynamite & Infinity Matter & Sacrifices & Valor & Ultinum

Unlocking currencies is based on the number of matches the player has made. Since you will want to remove all the easier currencies as quickly as possible and stall more currencies being placed on the board, focusing on matching more than 3 at once is a great way to stall more currencies from being added to the board. The more the number of matches, the more the EXP gained.[2] Matching more than 3 tiles at once will result in more than the original gain of 5 EXP per tile. You could even focus a match of 3 on the more difficult currencies to level up, while focusing the larger matches on the easier currencies to level up.

If no matches of 3 can be seen, look for the the best, most reliable option. If there's a bundle of 2 currencies with no matches, you can always look for a 100% match tile. When you click on a currency, the tile is forced to switch to an adjacent tile, meaning if it's surrounded by sets of 2 you've just optimized your RNG (Random number generator) with a 100% chance of a match, or if it's surrounded by the same currency. If you're unable to find 100% matches you can always look for 2 or 3 possible matches from a single tile switch.

Some example pictures: (The optimized click is squared in blue)

*All pictures were taken before the maximum of 4 different tiles patch*

On top of that, it's recommended to focus clicks more in the 'middle' of the board rather than the outer parts. This is simply because if you attempt to click on a currency in the corner, there's no chances of anything from the opposite side affecting the match. If all else fails, head to the sides. Ultimately count your chances and choose what's better.

## Specifics Edit

• Maximum EXP gained for filling the 8x7 grid with one currency is 545
• EXP is increased by 10 for each extra tile matched
1. The currencies exp required to level up is based on the formula: $(lvl+1) \cdot base value$ The base value is the exp required to level up at level 0.
2. EXP gained from number of tiles matched & EXP required to level up currencies, base values
 Tiles Matched EXP Gained >< Currency Base EXP required (Level 0) First Time Base EXP required (Level 0) Second Time Third Time 3 15 >< Expedition Points 25 8 8 4 25 >< Gold 25 15 15 5 35 >< Wood 30 30 20 6 45 >< Event Points 45 30 30 7 55 >< Stone 45 30 30 8 65 >< AP 55 40 40 9 75 >< Pet Food 65 50 50 10 85 >< Diamonds 90 70 60 11 95 >< Crystals 95 70 40 12 105 >< Dynamite 100 70 60 13 115 >< Sacrifices 170 100 60 14 125 >< Valor N/A 100 60 15 135 >< Ultinum N/A N/A 60 16 145 >< Inifinity Matter N/A N/A 60 17 155 18 165 19 175 20 185 21 195 22 205 23 215 24 225 25 235 26 245 27 255 28 265 29 275 30 285 31 295 32 305 33 315 34 325 35 335 36 345 37 355 38 365 39 375 40 385 41 395 42 405 43 415 44 425 45 435 46 445 47 455 48 465 49 475 50 485 51 495 52 505 53 515 54 525 55 535 56 545 MAX MAX

## Special Packs Edit

This event offers Multiple Special One-Time Packs that have a much better reward/cost rate than the average pack. During the event is the only time you will be able to purchase these packs.

Match 3's Special packs (First Time):

Name Content of the Pack Cost
Match 1 Pack 110 Diamonds
5 AP
5 Pet Food
$1.00 or 10 Kreds Match 2 Pack 333 Diamonds 15 AP 10 Pet Food$3.00
or
30 Kreds
Match 3 Pack 575 Diamonds
20 AP
15 Pet Food
20 Crystals
$5.00 or 50 Kreds Match 4 Pack 1,250 Diamonds 45 AP 30 Pet Food 40 Crystals$10.00
or
100 Kreds
Match 5 Pack 2,750 Diamonds
100 AP
60 Pet Food
100 Crystals
$20.00 or 200 Kreds Match 3's Special packs (Second Time): Name Content of the Pack Cost Match 1 Pack 500 Diamonds 25 AP 25 Pet Food$5.00
or
50 Kreds
Match 2 Pack 1,200 Diamonds
50 AP
50 Pet Food
$10.00 or 100 Kreds Match 3 Pack 3,500 Diamonds 250 AP 250 Pet Food 50 Crystals$25.00
or
250 Kreds
Match 4 Pack 8,000 Diamonds
500 AP
500 Pet Food
100 Crystals
$50.00 or 500 Kreds Event Deal 2,500 Diamonds 100 AP 100 Pet Food 30 Crystals 3 Valor$20.00
or
200 Kreds