v0.73 zeta - Apr 12, 2016
Non-series challenges (and the CP earned from them) have been reset and need to be completed again.
-ADD: New challenge difficulty expansion. 15 difficulty levels -FIX: Hover text is now click-through (For real this time!) -FIX: Major issue with rooms being broken on generation. Should fix majority of room stability issues -FIX: Added a delay to challenge starts, to allow the last players to load fully before beginning the battle -FIX: Gold removed from rando codes (again) -FIX: Should no longer be able to purchase 2nd pet before getting the first -FIX: Added LoadPhase details into /status for internal troubleshooting of some issues -BALANCE: You now must complete a challenge on SOLO, then DUO, then GROUP to unlock further difficulty tiers in a challenge -BALANCE: You now must fully complete a challenge before receiving any challenge rewards -BALANCE: Final challenge stages no longer have double the increment difficulty